Novels

 

 

Shadow of a Doubt (complete)

Mira can draw her gun or she can whistle up the wind, but either way someone is going to get hurt. Probably her.

Fantasy meets noir in this story of an alternate 1930’s Baltimore where Mirabel Sinclair, a detective with magical abilities, takes on the case of finding a troll mobster’s lost treasure, the Goose the Laid the Golden Egg. Before she and her boss, Ben Templeton, can begin, Ben’s ex-partner turns up dead. Their investigation reveals that he was looking for the same treasure, and his death wasn’t the accident it appeared to be. And now Ben is dead, killed by the same people who turn up at every curve in their investigation.

Mira must travel north to Maine to hunt down an ancient witch and find out if she’s the killer. Along the way she’ll face dwarf assassins, elven racists, and spirits of the air. All of them want her dead, and none of them are willing to compromise. Neither is she, because if she doesn’t solve the puzzle, she won’t get the revenge she seeks for the murder of her mentor. And Time itself will be destroyed.

SHADOW OF A DOUBT is an Adult Noir Fantasy novel that is complete at 93,000 words.

 

Summer (complete)

Hammond is a committed bachelor who meets a woman named June July August at a party, and falls head over heels for the first time. But when he discovers a world beyond their own, he learns that summer — the woman, the season, and the place — is where magic still lingers.

June enjoys sketching while naked, loves waffles, and thinks her Zodiac sign is the otter. The more time Hammond spends with her, the more she helps him learn that he can write the truth of things — the hidden secrets people and objects have, their histories, their desires. It’s not magic, she says, but to him it’s magical. When he opens his mind, their truths become an entry in his notebook. Then he writes the truth about reality, and discovers a hidden world called Summer. Knowing the truth has consequences, though, and June slips through the crack between worlds Hammond’s pen unlocks.

Code-warrior Hammond decides to follow his heart for the first time and chases her into Summer, where magic is real, technology limited, and fortune tellers run the local newspaper. The fortune tellers tell Hammond that June may be the Dawn Goddess, one of two great goddesses who bring balance to the land. She must marry the King Stag during the midsummer festival to renew an ancient pact and restore the magic, which is fading. But Siobhan, Queen of Fay, believes the magic belongs to her people, and will use any means necessary to stand among the crumbling ring of stones and take the King Stag as her own. To make matters worse, Summer’s magic flows into his world each year. If Summer’s magic dies, then so does his world.

Hammond faces bandits, wolves, and captivity in his quest to locate June. If he succeeds, he might lose her to another man. If he fails, the power of the land will be Siobhan’s to take back to Fay. And if the magic is not restored, Summer — the place, the season, and the woman — will die.

SUMMER is an adult fantasy that is complete at 108,000 words

 

 

The Green and the Steel: Fall of the Veil (WIP)

The archduke Ferdinand of Austria has been assassinated, and all of the steel nations mourn the loss of a great man. But only the green nations realize that the death of his wife, Duchess Sophie, was the real crime. For Sophie was a witch, the linchpin of power that held the Veil in place separating the lands of the Christians with their hatred of magic from the lands of those who worship the old gods and goddesses and for whom magic is their life’s blood.

Now the world is plunging ever more rapidly towards war. Germany sees an opportunity to grab lands to its east and rid the world of those who defy the will of their God. France, Britannia and Spain must ally to protect themselves now that the protection the Veil offered them is gone. But the Spanish trolls are squabbling among themselves, the French forces are over confident of their victory, and Britannia is slow to respond to the crisis and lend their aid.

Told from multiple viewpoints, this alternate world retelling of World War I casts the powers as those of technology versus magic. German rifles and machine guns against knights and bowman. Artillery versus iron golems, dreadnoughts versus sailing vessels, flying machines versus wyvern riders. And into this conflict comes a woman, frail in health but powerful in magic, who must find the key to ending the conflict, but can only do so with the aide of the daughter of a woman she once loved: Sophie, Duchess of Hohenberg.